
Salvation (Like Resist, it is a Synergy).Holy Shield (Self explanatory, all Paladins use this).Resist Fire (Even though you get your aura from items, it will still work as a Synergy to the Holy Fire).The main aura will be Conviction, to break immunities and resistance to fire, The damage from Holy Fire aura gained from items will be more than a twenty point investment. It is capable of excellent damage capabilities until Hell Difficulty, where the damage drops off significantly - despite having the most synergy items of all the damaging auras (weapon, armor, shield), it will still do the least damage of any type of auradin. This Auradin is a Paladin build maximizing the use of the Holy Fire aura. Conversely, Tesladins could provide the Conviction aura themselves and use a Rogue Archer mercenary with the Faith Rune Word to provide a Fanaticism aura instead. Tesladins could use Fanaticism and then rely on an Desert Mercenary with an Infinity Rune Word to take advantage of his Conviction aura. The Tesladin is a highly customizable build, and his ideal mercenary varies based on his needs. In plain language, this means that more than 20% IAS provided by the gear doesn't increase attack speed at all.

Assuming a Fanaticism aura is being provided by a mercenary, teammate, or the Paladin himself, ~31-36% IAS is already a given with 34% IAS from Fanaticism, only another 20% is needed to hit one of the best reasonable breakpoints. With zeal and a phase blade base, Tesladins will hit their IAS breakpoints at 24, 54, and 72 IAS.

Diablo II: Resurrected Review - Pile Of Old BonesĢ9 September 2021 Skill Point Distribution
